Duke Nukem's Revenge. Partial Quake conversion Map features new Duke textures, jetpack, holodude, freeze gun, pipebombs, exploding toilets and chicks. You know the drill. Ripped off: Freeze gun QC patch Pipepbomb QC patch Jetpack QC patch Holodude QC patch Quake Command's Kart model (just for show, not for driving.) Duke Nukem textures and sounds Exploding Walls patch Duke Nukem skin To install: Unzip the .pak file to a subdir under your Quake directory. Copy the duke3d.bsp to either /id1/maps or make a maps directory under your duke directory. Fo idiots that's "pkunzip -d" or "Use Folder Names" selected in Winzip. To play: quake -game duke3d +map duke3d Bind a key to these impulses IMPULSE 20 Spawn a holodude (if one already exists, he terminates) *** IT COSTS 10 HEALTH and 5 ROCKETS IMPULSE 21 Detonate a holodude (messy) IMPULSE 22 Telebind with a holodude (swap positions) IMPULSE 23 Move toggle - hitting this will toggle if the dude moves or not IMPULSE 61 Throw pipebomb IMPULSE 62 Detonate pipebomb Doublespace (hitting space twice fast) activates jetpack if ya got it. The exit (to start map) is behind the toilet. Tested against reaper bots. There are 8 deathmatch starts. Built in about 10 days. QBSP: 3.5 minutes LIGHT -EXTRA: 6.5 minutes VIS -LEVEL 4: about .5 hour. Bugs: A couple, but none that effect gameplay. I did get the holodude to crash me to dos, but have been unable to duplicate what I did. Could never figure out how to make the jeeps solid either. Quake is copyright and trademark of id Software. Duke Nukem is copyright and trademark 3DRealms. Places to find this patch: ftp.cdrom.com/pub/quake/levels/d-f