-= levels =-
Quake addon levels. Unless in the 'deathmatch',
'editing_examples', 'showcase', 'ctf' or
'team_fortress' directories, these levels are
for single player mode. The .TXT file might give hints
if they are also useful in cooerative play.
HOW TO USE ADDON LEVELS:
.BSP files are 'compiled' levels that can be used in
Quake straight away. Create a directory called 'maps'
in your id1 dir and load the level using the 'map'
command. E.g., id1/maps/foo.bsp would be loaded with
the command 'map foo' from the Quake console prompt.
Hit the tilde (~) key in Quake to enter console mode.
Alternatively you can launch the level directly from
the DOS prompt with
quake +map foo
.MAP files need to be compiled first using qbsp and other
utilities that have been released by id. these can be
found in the 'utils/level_edit/bsp_builders' directory
on this site.
NOTE: .BSP files will almost certainly contain textures
from id Software. id allows redistribution of these
for NON COMMERCIAL use ONLY. Do not attempt to make
a level addon pack that you wish to sell, without
contacting id first.
Name Last modified Size Description
Parent Directory -
0-9/ 2015-12-27 17:25 -
a-c/ 2015-12-28 09:14 -
airquake/ 2000-06-22 18:54 -
arena/ 2000-06-22 21:37 -
base.txt 1997-09-29 20:00 1.2K
compilations/ 2000-06-23 08:24 -
ctf/ 2016-01-14 12:08 -
d-f/ 2015-12-27 17:40 -
deathmatch/ 2000-06-22 22:55 -
editing_examples/ 2000-06-23 07:51 -
eliminator/ 2016-01-11 11:58 -
fixes/ 2000-06-23 07:51 -
g-i/ 2016-01-14 11:54 -
j-l/ 2015-12-27 17:27 -
levelbase.txt 1997-12-16 19:00 479
levelbase.zip 1997-12-16 19:00 1.1K
m-o/ 2015-12-28 10:23 -
malice/ 2000-06-23 08:24 -
minion/ 2000-06-23 08:25 -
p-r/ 2000-06-23 07:42 -
painkeep/ 2000-06-23 07:43 -
qrally/ 2000-06-23 07:56 -
reviews/ 2000-06-23 08:25 -
rocketland/ 2000-06-22 17:12 -
s-u/ 2016-01-14 11:03 -
seals/ 2000-06-23 07:54 -
showcase/ 2000-06-23 07:44 -
team_fortress/ 2016-01-07 05:44 -
v-z/ 2015-12-27 11:47 -
x-men/ 2000-06-23 08:25 -