This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. ============================================================ Title: Halten Sie! Filename: ARCTIC.WAD Author: Laz Rojas Email Address: filmman@pacificnet.net, wolfdoom@aol.com Misc. Author Info: web site at http://www.doomworld.com/wolfendoom/index.shtml Description: 11-level WolfenDOOM adventure, featuring new enemies and ambient sounds. Created on a Macintosh. Additional Credits to: The guys at id, for creating both Doom and Wolfenstein. Also Joel Murdoch for beta testing the levels. ============================================================ *Files Included* HALTEN.WAD -- maps, sprites, textures, flats, and sounds HALTEN.DEH -- patch file *Play Information* Game: Doom II Level #: MAP01-MAP11 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: No New Sounds: Yes New Graphics: Yes New Music: No Demos Replaced: None *Construction* Base: New levels from scratch Build Time: A week and a half Editor(s) Used: Demon, HellMaker, Deimos, MacBSP, DeMacked, DeHacked, NWT Pro, WinTex Known Bugs: none *Story* Things were going good for the Allies. Paris had been liberated, the Nazis were in retreat all across Europe, and the end of the war seemed finally in sight. You and two buddies were selected to sneak behind enemy lines on a secret reconaissance mission to prepare the way for the final push into Germany. Penetrating enemy territory, you expected to find the Nazis demoralized and in disarray, but instead, you found them gearing up for a new major offensive that could catch the Allies completely off-guard and totally turn the tables. Even worse, you and your buddies were captured before you could report back what was going on. That was two months ago, and you've spent the past two months buried deep within the bowels of a heavily guarded Nazi prison. Your two buddies are already dead, preferring to die at the hands of vicious Nazi interrogators than tell them what they want to know. Now it's your turn, and you know that for the sake of the unsuspecting Allies, you must live long enough to escape and warn them of the impending Nazi attack. It's all up to you. So when they come to your cell to get you, you waste no time. Before anyone knows what's happening, there's one dead Nazi on the cold floor beside you, and his gun is in your hand. But no sooner do you step out into the corridor than you hear somebody shout, "Halten Sie!"... and you realize without a doubt that the fate of the free world depends on what you do next. *Copyright/Permissions* Authors may not use this level as a base to build additional levels. You may distribute this WAD as long as this read me is included. *Where to get this WAD* FTP Sites: BBS Numbers: Other: http://www.doomworld.com/wolfendoom/index.shtml ============================================================