Level 27 Secrets
When you start the level, the first thing you should do is go through
the door in the northwest corner of the room (across the acid pool)
and go west to the lit area with the ammo (#1). You have 30 seconds
after the level begins before this area is closed off.
East of the acid pool with the rocket launcher in the center
is a west-east dividing wall. On the east wall, north of the
dividing wall, is a lit area in the corner. When you walk into
this lit area, a door opens to the east revealing an area (#2)
containing partial invisibility, light amplification, energy
cells, and lots of monsters. South of the dividing wall is
another lit area along the east wall. When you walk into it,
a door opens to the east revealing an area (#3) containing some
ammo, health, shotgun shells, and arachnotrons.
In the northeast room with the impaled bodies everywhere, there are
two switches to the north. The east one lowers a lift to the
southwest, which leads to a long corridor of health potions (#4) and
a teleporter (#5) which takes you up to the ledge in the northeast
corner of the room, where there's health, armor, ammo, and a BFG. I
don't think it's possible to get #5, since the teleporter's sector
is secret, and you can never enter that sector, because there's the
teleport line is in the way. Also note that you can't get out of
the ledge in the northeast corner unless the door to it has opened
up already.
There are two long north-south skylit rooms with large teleporters
in the center and pictures of a demon on the north wall. Each one
has a switch on the east wall, which you can use to open up the west
wall in both rooms, revealing some mancubi, a beserk sphere, a
supercharger, and a computer map in each room (#6 in the north one,
#7 in the south one).
This is the room with the hell knight, just southwest of the
yellow key, which has the switch that lets you out of the room
after you get the yellow key.
Coordinates
1 10 <fb5c0000,fea50000> (-1188, -347)
2 177 < 5f60000,fdad0000> ( 1526, -595)
3 171 < 6400000,fbe00000> ( 1600, -1056)
4 92 < 12d0000, 2f60000> ( 301, 758)
5 93 < 1200000, 4e00000> ( 288, 1248)
6 45 <f95d0000, 5000000> (-1699, 1280)
7 129 <f7bd0000,fc400000> (-2115, -960)
8 157 < 4e00000,f7600000> ( 1248, -2208)
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