============================================================================= - initial log since june 13, occasionally updated -- b. ============================================================================= jcash@idsoftware.com Login name: jcash In real life: John Cash Directory: /raid/nardo/jcash Shell: /bin/csh Last login Sun Jun 16 03:41 on ttyp1 from iddrakken Plan: >>> Quake <<< When in Mesquite... do a work log! 6/13: *not all players get score at end of deathmatch *connect while demo is running fails *connect/disconnect/connect again fails *Kevin's "beat on the keyboard while it's initializing" page fault *report error if ipx open socket fails *default strings for modems *work with John on network menus *make sure we have enough ipx sockets *ipx error 0xfc (request cancelled) on send starting a new server *make dropped datagram message developer mode only verify version checks are correct american's win95 tcp/ip problem one guy has to use -noudp or it "won't run" 6/14: *internet play testing *play qtest1 under an assumed name for comparison *work with John on network menus (continued) *mike's machine at home didn't find cd audio tracks *system cvars will only report changes when they really do *modem play testing Win95 with dial-up networking only sometimes crashes unless -noipx??? 6/15: *direct connect serial play *work with John on network menus (continued) *reliable message stream shutting down during internet play *move ftp site to new location *save our local network address(es) so we can show them *remove some duplicate code in the Win95 TCP/IP code *drop stale datagrams 6/16: *move www site to new location *make IPX send errors non-fatal *work on network menus 6/17: *don't allow choosing save on menu if not in a game *make sure there's always room for 4 players so we can change from single player to a listen server on the fly *write cd-rom readme file *check for Win95 giving back an text form IP address for the hostname *add hostname to config menu *deathmatch not set correctly from menu 6/18: *fix FPCW problem under Nextstep that's causing cvars to get set incorrectly *add my 2 cents to the Win95 readme *don't show local game on search for games menu *update network readme file and add Win95 specifics *can't set max players when a game's already running *make player's name and colors saved cvars *change so if CD doesn't restart track on same track play request *serial setup menu *don't allow saves at intermission, if no server, or in a deathmatch *only list shareware levels on menu for shareware 6/19: *read over all the readmes and look for stuff *review code *don't allow server's with no name *fix player name > 15 characters crash *fixed IPX checking AX instead of AL in receive error path *get the old ftp machine back online under it's new name 6/20: *modem init string saved but not restored *change to always require selection of com port - safer this way *low-level recoverable serial messages flagged as developer *connect Satan to his new UPS *friendly fire 6/21..6/23: *forget to update .plan file 6/24: *Typing long hostname or modem init field in the menus caused crashes *Under Win95 IPX can be detected but not functional, resulting in sys_error *If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu *reliable message stream getsstopped up, resulting in frag counts and talk messages no longer being delivered, but game movement continues *The menu com port settings were getting saved & restored but not used *Direct serial connections did not work with slist *qlaunch.exe freqeuntly failed to execute on the first attempt *quakeudp.dll was running out of buffers when running a server 6/25: *team colors did not operate as documented *changelevel from client crashed *don't print name changes when they didn't really change 6/26: *modem init didn't get done from menu *serial reliable stream was getting stalled *changelevel while demos running crashed *changelevel with no map left up loading screen *too long names could be entered from the console timelimit and fraglimit work in single player 6/27: *waste time screwing around with lame ass hackers *work on menus *test & research serial problems 6/28: *waste MORE time screwing around with lame ass hackers *work on menus *test & research serial problems 6/29: *work on menus *work on serial code cleanup ------------------------------------------------------------------- John Cash (jcash@idsoftware.com) id Software Technical support: email support@idsoftware.com Latest info on id products: finger help@idsoftware.com Questions about id software: email help@idsoftware.com Official id anonymous FTP site: ftp.idsoftware.com Official id Web site: www.idsoftware.com -------------------------------------------------------------------