Uploaded by SargeBaldy (lloydo@onid.orst.edu) ============================================= Batman DOOM for DOOM2 Name: BATMAN.WAD Authors: ACE Team Software Construction time: About three years Levels: All levels replaced New Monsters: Yes New Physiscs: Yes New Textures: Yes New Sounds: Yes New Weapons: Yes New Music: Yes Single player: Yes Cooperative: Yes Deathmatch: Yes Difficulty settings: Yes New demos: Yes Editors used: Hellmaker v1.1, Deimos FAT, WAD Compositor, Mac BSP, DOOMinator, WADenizer 2.0, Wintex (for flats). Applications used: Adobe Photoshop 2.5, Soundedit 2.0, SoundApp PPC Thank you for obtaining Batman DOOM. This is the complete version that replaces almost all the features you can find in DOOM2. This game took the efforts of three years of hard work so we would appreciate if you mail us sending your comments and impressions (see our mail below). Remember you can always get more info of Batman DOOM at our web site (see below). Enjoy! For more information e-mail us at: ebordeu@rdc.cl Our web site is at: http://www.doomworld.com/batman/main.shtml Some important info: Batman DOOM's multiplayer game was never tested due to time limits. If you find any significant bugs in multiplayer or solo play please e-mail us. Also, Batman DOOM has a new feature: if you play in "Nightmare" (Knightfall) monsters will not respawn like in DOOM. We considered that this would enable the Nightmare level to be playable. But because of this we had to sacrifice the kill percent in the game. So don't be alarmed when you see that the kill percent is missing and a zero is at the upper right of the screen. We just couldn't figure how to erase that zero, so it will always appear. See if you can beat Batman DOOM in Knightfall; it's a great challenge! *Batman DOOM credits: *ACE Team Software: -Level Construction: Andres Bordeu Carlos Bordeu Edmundo Bordeu -Sprites/Textures/Graphics: Andres Bordeu Carlos Bordeu Edmundo Bordeu -Dehacked: Edmundo Bordeu -Music: Martin Linda "Morg" (level 04) "Inferno" (level 12) "Heavy on the DOOM" (level 22) "Boots" (level 23) "Overtur" (level 25) "Zone" (level 27) Juan Sanchez "Between Bat and Man" (level 01) "Falling Time" (level 08) "Mirar2" (level 10) "Life" (level 14) "Fountain" (level 16) Janek Szulew "Title" (title music) "Hall of Mirrors" (level intermission) "Streets of Gotham II" (Batcaves) "Waiting for the evil" (level 11) "Scarecrow" (level 15) "Streets of Gotham" (level 19) "Runaway" (level 24) "The doomed city" (level 31) Andrew Wood "Batdoom" (level 03) "Gothic" (level 06) "Fugitive" (level 07) "Paranoia" (level 18) "War Zone" (level 20) "Dark Knight" (level 28) "Gothic 2" (level 29) "Bane" (level 30) Unknown Author "Batman" (level 32) -PC conversion: Anthony Soto -PC deh conversion: Ty Halderman Laz Rojas -Special thanks: -Edmundo Bordeu for drawing that Tally Man sprite that started it all; and for his tremendous efforts for the game. -Anthony Soto for making Batman DOOM possible in the largest gaming platform in the world: PC's. -Laz Rojas for helping us with the dehacked text (strings) files. -The people from Doomworld and Telefragged for hosting us. -id Software for creating DOOM -DC Comics for Batman Tips & Fun stuff: a) Each Batcave has a hidden secret! See if you can find them all. b) Where is Wally? We're sure he's hidden somewhere in Gotham. Can you find him? c) In level 15 you must rescue major Kroll from the Scarecrow. Depending on if you're succesfull or not you will take a different path in the game. d) Batman DOOM has a secret level. A pretty bizarre one :) Important: You may NOT use (parts of) this wad file to construct new wad files without permission of the authors. If you do so, you will go to hell. DOOM is trademark of id software Batman is trademark of DC Comics Batman DOOM was made in Chile and made with Macintosh!