=========================================================================== Archive Maintainer : Weapons mod, goes to Combos Update to : ww-strng.zip Advanced engine needed : GZDoom 1.0.x, ZDoom 2.1.x or higher Primary purpose : No levels included =========================================================================== Title : The Stranger 1.2 Filename : ww-stranger.wad Release date : January 1x, 2006 (updated Nov. 24th) Author : WildWeasel Email Address : wild.weasel@gmail.com Other Files By Author : Batteries Still Not Included, Doom Illustrated, Operation Mjolnir, Cold Hard Cash Misc. Author Info : Gun-nut and webmaster of WildWeasel's Doom Armory - http://armory.drdteam.org/ Description : The Stranger is an anime-inspired weapons mod, taking cues for weapon design from such anime as Trigun, Hellsing, and Ghost in the Shell among others. See Origins.txt in this zip file for the full story Note: This version of the wad is the same as the one currently uploaded to the Armory site Additional Credits to : See bottom of this text file =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Uses ZDoom's LOADACS lump. No DeHackEd is included - feel free to play any DEH-based TC's with this! Other files required : None * Play Information * Game : Doom 2 Map # : N/a Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Multiplayer untested! Might work, might not Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Two months Editor(s) used : XWE, Cool Edit, Paint Shop Pro X Known Bugs : There may be performance problems in GL mode on some slower systems due to the dynamic lights. If you can't handle it, switch to Software mode. Cheating for weapons will also jam the auto-pistol. May Not Run With... : ZDoom versions below 2.1.x * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://armory.drdteam.org/ * Weapons By Number * - SLOT 1 - 1. Martial Arts (replaces Fist) Description: In his time away, the stranger has been keeping in shape. Unlike the Doom guy's constant left-handed suckerpunching, this guy has some strategy in place - a five-hit punching combo. Each progressive blow is more powerful, but once the combo is finished, there's a short cooldown period - so pick your targets wisely and make sure you have room to back off. Primary: Punch combo. Semi-automatic, average damage. Secondary: Shockwave Kick. A single-shot crescent kick that knocks all enemies in the vicinity away from you and deals great damage to one enemy - but it saps your energy in the process. Inspiration: Cold Hard Cash. And the countless anime that have had martial arts fight scenes. If you look at the tip of the boot in the alt-fire, it has a blade on the tip of it - inspired by the one Vash has hidden in his boot in "Trigun" (which can be seen in episode 3, among others). 2. Throwing Knives (replaces Chainsaw) Description: "If you hide your strikes, you will more likely strike his hide." --The Sphinx Primary: Heaves a steel blade at high velocity towards a single target. You can pick up the knives after they've impacted. Be careful not to throw it somewhere that you can't get it again. Secondary: Slashes with the knife as a melee attack. Less damage than the thrown knife, but handy in a pinch and silent too. Inspiration: Chloe's throwing knives from the anime "Noir." - SLOT 2 - 1. Luger Parabellum (replaces Pistol) Description: The primary sidearm of the German army during World War II, this elegant firearm is still sought after by those who like a sense of style in their handguns. Primary: Fires a single, accurate 9mm round. More powerful than Doom's pistol. Secondary: Reloads. Inspiration: I found it in my resources directory and thought it'd be a cool starting weapon. 2. Auto-Pistol (dropped on occasion by Zombiemen) Description: An absurdly fast little pocket pistol that goes through ammo like a drunk goes through a shot of booze. It sports some pretty shoddy workmanship, though - there's a decent chance that the gun will jam upon firing. Primary: Unleashes a torrent of 9mm rounds at breakneck speeds. Incredibly inaccurate and a little weak compared to the Luger. Secondary: Unjams/reloads the gun. Inspiration: The high-velocity Micro Uzi seen in the anime movie "Ghost in the Shell." - SLOT 3 - 1. Black Revolver - "Cain" (dropped on occasion by Shotgunners) Description: Originally the stranger's own sidearm, before Baphomet took it from him. Now mass-produced and bastardized for use by Baphomet's legions. Primary: Fires a single, very powerful Magnum round. Secondary: Reloads. Inspiration: One of the two revolvers from the anime "Trigun." 2. Dual Revolvers - "Cain and Abel" (part of the BFG pickup) Description: The original two revolvers given to the stranger by Baphomet as a gift. The same two revolvers that were used in the stranger's attempt to destroy Baphomet. Now stored by Baphomet for safe-keeping. Primary: Fires both revolvers at once. Secondary: Reloads. Inspiration: The two guns from "Trigun" - Vash is seen carrying both revolvers at the end of the episode "Rem Saverem." - SLOT 4 - 1. Personal Defense Shotgun (replaces Shotgun) Description: Two shots and a slow reload, but a pretty tight spread and decent power. Comes in a compact casing that can be comfortably carried in one hand. Primary: Fires one of two shells. Secondary: Reloads. Inspiration: Original idea 2. Power Shotgun (replaces Super Shotgun) Description: A sawed-off anti-armor shotgun with muzzle velocity so powerful that it can push a Baron back about 12 feet at point-blank range. Primary: Blasts off two shells at once. Secondary: Reloads. Inspiration: The shotgun used by a gang member in the first scene of "Trigun" episode 1. - SLOT 5 - 1. Assault Rifle (dropped on occasion by Chaingunners) Description: A bullpup-style assault rifle that packs a nice punch and a controlled fire rate. Primary: Goes full-auto. Secondary: Reloads. Inspiration: None really 2. Heavy Machine Gun (replaces Chaingun) Description: A mighty-powerful machine gun with a slow rate of fire and poor accuracy. Primary: Fire. Secondary: None. This gun does not need reloading Inspiration: Heretic's Dragon Claw, but it's probably not obvious - SLOT 6 - 1. Hand Grenades (part of the single rocket pickup) Description: Twist to arm, and make like Greg Maddux. Primary: Arm and throw a bouncy grenade. Secondary: None. Inspiration: Doom 3's grenades. 2. Satchel Charges (part of the rocket box pickup) Description: For those Bluetooth junkies out there that must have everything hooked up to a remote control. Primary: Click the detonator. This will detonate ALL armed satchel charges in the level. Secondary: Throw a satchel charge. Inspiration: Xaser's pipebombs. - SLOT 7 - 1. Crossbow (randomly replaces Invisibility) Description: Snipering, the old-fashioned (and quiet) way. Primary: Shoots a single arrow straight ahead. Powerful enough to kill an Imp on one shot. Secondary: Shoots a flaming arrow that does more damage and sets zombies on fire. Costs 2 bolts. Inspiration: The Fear's crossbow from "Metal Gear Solid 3." 2. Caine Industries "Longshot" Rifle (randomly replaces Invisibility) Description: A loud, penetrating sniper rifle. Stealth be damned - you're only in it for the targets, after all. Primary: Fires a penetrating sniper round. Secondary: None. Inspiration: Caine the Longshot's sniper rifle from the anime "Trigun." - SLOT 8 - 1. Nightow Inc. CTE-4 20mm Cannon (replaces Plasma Gun) Description: A 20mm cannon that hurls shells at high velocity. Primary: Fires a shell. Secondary: Reloads. Inspiration: I didn't get the idea for this from any anime - however, the name contains a bit of Trigun fanboyism. Nightow Inc. is named for Yasuhiro Nightow, the creator of Trigun; and CTE stands for "Chapel the Evergreen" - one of the Gung-Ho Guns. 2. Thompson Industries Lance Cannon (dropped by Hell Knights) Description: Launches a heavy steel lance from one of its three barrels. The lance penetrates through enemies, but it's heavy enough that it doesn't fly straight at all. Upon impacting a hard surface, the lance shatters into several harmless little pieces. Primary: Launches a lance. Secondary: None. Inspiration: Milly Thompson's stun-gun from the anime "Trigun." - SLOT 9 - 1. Anti-Tank Rifle (replaces Rocket Launcher) Description: Fires a recoilless shell that impacts instantaneously with its target - but it's none too accurate and takes a while to load the next shell. Primary: Fires a shell. Secondary: None. Inspiration: Vash's concealed cannon from the anime "Trigun" (seen in episode 12: "Diablo") 2. A Terrible Secret (part of the BFG pickup) Description: Little to the knowledge of our protagonist, even the "light" revolver has a darker side. This much is apparent when it's drawn on its own - the gun transforms the stranger's entire right arm into a hellish device of mass destruction. Primary: Shoots a volley of hellish projectiles to pierce through Baphomet's ranks, at the cost of 10 health per shot. Secondary: None. Inspiration: Vash's "Angel Arm" from the anime "Trigun." To see that in action, see Episode 16: "Fifth Moon." - SLOT 0: DELETED WEAPONS - 1. Glock 17 semi-automatic handgun (must cheat to obtain this weapon) Description: Originally the pistol replacement. I gave it the axe because it didn't quite feel stylish enough. Primary: Fires a single round. Secondary: Reloads. 2. Spec-Ops Shotgun (must cheat to obtain this weapon) Description: Originally the shotgun replacement, and before that, the super shotgun replacement. It just didn't fit in my opinion, and all the attempts at balancing it made it not feel right at all. Primary: Fires a single shell. Secondary: Reloads. * Complete Credits * Weapon Mod Programmed and Compiled by WildWeasel Various Code Snippets by TheDarkArchon, Xaser, and the Weapons Resource Wad Team Custom Weapon Graphics Provided by MartyKirra and WildWeasel Bullet Puff Code and Graphics by Caligari_87 Replacement Water Splashes by Caligari_87 Shell Casings and Smoke by TheDarkArchon * Graphic Resources By Lump * PLAYPAL - WildWeasel, based on original Doom palette AMMNUM* - BPRD (Equinox), recolored by WildWeasel STARMS, STBAR - "", recolored and edited by WildWeasel STF* - Scuba Steve (Freedoom) STG* - TeamTNT (Retres), recolored by WildWeasel STTNUM*, STTPRCNT, STYSNUM* - "" 20MM - Skulltag, recolored by Chronoteeth 2PI* - Nmn, edited/recolored by WildWeasel A357, I357 - Valve Software (Half-Life) APIS - id Software (Doom), edited by WildWeasel ARM3 - "" ARWP - Rogue Entertainment (Strife) ASD* - Post ASG* - 3D Realms (Duke 3D), edited by Cory Whittle and TheDarkArchon BAR6 - Apogee (Rise of the Triad) BAR7 - id Software (Doom), edited by Xaser BAR8 - Apogee (Rise of the Triad) BAR9 - 3D Realms (Shadow Warrior) BPUF - ?, edited by Caligari_87 BSPH - Raven Software (Heretic/Hexen), edited by Enjay BURN - Rogue Entertainment (Strife) CAS* - Cory Whittle CBO*, CBWP - Nmn CELL - Scuba Steve (Action Doom) CELP - id Software (Doom), edited by WildWeasel CGUN - Nmn CHNG - Atari (Terminator 3), ripped by Chronoteeth CHRG - id Software (Doom), edited by Cory Whittle COLU - "" CX4* - Scuba Steve, Gearbox (Opposing Force), edited by Marty Kirra CX4F - Muzzle flash by Lobotomy Software (Powerslave) D3S1 - Doom 2.5 DAR* - Nmn, Scuba Steve, edited by WildWeasel DETO - Xaser DRIP - Raven Software (Heretic), edited by Caligari_87 EXP1, EXP2 - Rogue Entertainment (Strife) EXP3 - Apogee (Rise of the Triad) EXP4 - Valve Software (Half-Life) FIRE - FreeDoom FLCH - WildWeasel FLZM - Skulltag, edited by WildWeasel FRAG - Apogee (Rise of the Triad) FRG2 - 3D Realms (Duke Nukem 3D) GLCC - Cory Whittle, edited by WildWeasel GLOK, IGLK - http://www.warbirds.jp/kiyochan/gallery/gun01.html HGN*, HGRN - Doom 2.5 KNFE - WildWeasel LAUN - FreeDoom LUG* - DoomKnight, edited by Marty Kirra LVAS - Raven Software (Hexen), recolored by Enjay MAGA - Lobotomy Software (Powerslave) MINC, MINI - LittleWhiteMouse MPS* - Cory Whittle, edited by Marty Kirra PILL - WildWeasel PUNG - id Software (Doom), edited by Scuba Steve and WildWeasel PUNGV0, PUNGW0 - Boot by Banjo Software (HacX) edited by WildWeasel RCK* - Nmn, Doom 2.5, Lobotomy Software, WildWeasel REV* - Nmn ROB2 - Rogue Entertainment RST* - Xaser, edited by Marty Kirra RSTP - Scuba Steve SEWR - Rogue Entertainment SHOT, SHT* - Doom 2.5 SLIM - Raven Software, edited by Enjay SMED - Rogue Entertainment, recolored by Enjay SMOK - Doom 2.5 SPSH - Raven Software STIM - FreeDoom THRW - id Software, edited by Scuba Steve TLMP, TLP2 - id Software, edited by Cory Whittle TORT - id Software, edited by Xaser TOZS - ? TRBL, TRPS - Raven Software WARO - Rogue Entertainment XBSN, XBSC, XBFR - Nmn, edited by TheDarkArchon ZOLD - id Software, edited by ? (monster resource wad) * Sound Resources By Lump* AMMOUP - 2015 (Medal of Honor: Allied Assault) AMO0UP - Ion Storm (Deus Ex) AMO1UP - Gray Matter (Return to Castle Wolfenstein) AMO2UP - " AMO3UP - Remedy Entertainment (Max Payne) AMO4UP - Valve Software (Half-Life 2) AMO5UP - ? AMO6UP - 2015 AMO7UP - " AMO8UP - ? AMO9UP - id Software (Doom 3) APIS - Firearms Team APISCK - Counter-Strike Team APISJM - Team Reaction Quake 3 APISRL - ? (Counter-Strike Replacement Model) ARMPL, ARMSL, ARMMD, ARMLG, ARMSP - Croteam (Serious Sam) ASHTBT - Firearms Team ASHTGN - 989 Studios (Syphon Filter) ASHTIN - ? BAREX1 - 2015 BAREX2 - " BAREX3 - " BAREX4 - " BAREX5 - ? BAREXP - id Software (Quake 2) BDCLS, BDOPN - MegaMedia (Chasm), edited by WildWeasel BIGE - id Software BREAK* - Gray Matter, 2015 BUZZER - Stock sound CARP* - Looking Glass (Thief) CASIN* - ? CBOW, CBOWR* - Monolith Software (No One Lives Forever) CBOWFR - WildWeasel CBOWHT - Raven Software (Hexen 2) CGRDY - id Software (Doom 3), edited by WildWeasel CHINA1 - ? CLUNK - ? D3MG* - id Software DIRT* - Looking Glass ECLUNK - ? ELEC* - id Software EYE - ? FCHRGE - id Software (Doom 3), edited by WildWeasel FDTH1-3 - Valve Software (Half-Life 2), edited by WildWeasel FDTH4 - Origin (Crusader) FDTH5,6 - Monolith Software (Blood) FDTH7-9 - Xatrix (Kingpin) FDTHA-C - Gray Matter (Return to Castle Wolfenstein) FLAK* - 2015 FLAKLD - Raven Software (Soldier of Fortune) FLMSTP - Croteam (Serious Sam 2) GETKEY - WildWeasel GETKNF - Rare (Goldeneye) GETPOW - Parallax (Descent 2) GLKCK2 - Raven Software GLKIN - Bungie (Halo), Gray Matter, edited by WildWeasel GLKIN2 - Ubisoft (XIII) GLKOU2 - " GLKOUT - Bungie GLOCK - Monolith GLOCK2 - Infinity Ward (Call of Duty) GRAV* - Looking Glass GRGYLE - ? HARD1-5 - Valve Software HARD6 - ? HEALLG - Looking Glass (System Shock 2) HEALMD - 2015 HEALPL - Croteam HEALSM - 2015 HEALSP - Acclaim (Forsaken) HGREN1 - Bungie HGREN2-3 - id Software HMG - Gray Matter HMGOUT - " HO* - Bungie ITEMUP - Raven Software (Jedi Outcast) JUMP - id Software (Doom 3 alpha) KEYC - id Software (Quake 2) KICK - Miniclip.com KNIFE1 - Raven Software (Soldier of Fortune 2) KNIFE2 - Ion Storm KNIFE3 - Valve Software (Counter-Strike Source) KNIFE4 - Raven Software KNIFE5 - " LEVER - Raven Software (Hexen) LEVER2 - ", edited by Enjay LGUN - LucasArts (Jedi Knight) LGUNHT - Valve Software LGUNLD - id Software LGUNPK - " LICHFL - Raven Software LVSIZ* - " MAGGET - ? (Counter-Strike Replacement Model) MAGIN - " MAGNUM - Counter-Strike Team, Ion Storm, edited by WildWeasel MAGOPN - A-Team Productions (Action Half-Life) MAGOUT - ? (Counter-Strike Replacement Model) MENU* - Acclaim MET0* - Looking Glass MET2* - " NEBEL* - 2015 NEBIN - ? (Half-Life Replacement Model) NEBOUT - Infinity Ward NOAMMO - id Software, edited by WildWeasel NOWAY - Raven Software (Quake 4) PAIN* - " DEATH - " OOF - " PBBNCE - Valve Software PCLOSE - Rare, edited by WildWeasel PCOCK - " PISTOL - Red Storm (Rogue Spear) PLOAD - 2015, edited by WildWeasel PLOOSH - Raven Software PLOSML - " PLPCH* - id Software PMISS* - Ubisoft PODTH* - Enjay POPEN - Rare, edited by WildWeasel POSIT* - Enjay PPAIN* - Valve Software PSDBIP - WildWeasel PSDSIT - " PT1* - Valve Software PT2* - Raven, Valve, SNK (Metal Slug) PUFF* - Acclaim PUNCH* - LucasArts PWALL - Ubisoft REVOUT - A-Team Productions RIFL* - " ROCK* - Looking Glass RXPLO* - 2015 SCDTH* - Enjay, Monolith SCREAM - Gray Matter SHELL* - ? SHOTGN - Valve Software, Ubisoft SKINNY - ? SL1* - Cyan Worlds (RealMyst) SLIMY* - ?, id Software SMG* - Raven Software SNCOCK - 2015 SNIP* - 2015 SNIPER - Ubisoft SNOW* - ? SPLASH, SPLSML - Gray Matter SSHOTY - Red Storm THUN - Raven TILE* - Gearbox, Looking Glass TRT* - ? VALVE - ? WOOD - ? WPLAS - Raven WPNIN - Apogee WPNIN2 - ? WPNIN3 - Gray Matter WPNIN4-5 - Raven WPNOT2 - Bungie WPNOUT - " WPNUP - id Software XRIFLE - Valve