============================================================================ Archive maintainer : Please place in "combos" subdirectory Update to : The Bad Guys (BADGUYS.WAD) Advanced engine needed : ZDoom 2.0.63A or later Primary purpose : A small monster and decoration resource WAD ============================================================================ Title : The Bad Guys Filename : BADGUYS.WAD [V1.1, See Change Log] Release Date : 19th October 2004 Update Date : 16th February 2006 Author : Martin Howe (a.k.a. The Crazy Cat) Email Address : martinhowe@myprivacy.ca Web Site : http://www.martinsobservationpost.net (personal) Files By Author : BOMBAY72 ........... play DOOM as a true predator! BADGUYS ............ some spare monsters and items CLEANWAD ...... personal upgrade of an old classic Misc. Author Info : DOOMer since 1993; Webmaster, Committee Member and Kitten List holder for the Bombay and Asian Self Breed Club (www.bombaybreedclub.org), which is itself affiliated to the GCCF (www.gccfcats.org). Webmaster and Committee Member of the London Cat Club (www.londoncatclub.org), which is also itself affiliated to the GCCF (www.gccfcats.org). Description : A set of monsters in DECORATE, plus some NAZI wall textures, swastika-motif transporter pads and a few other bits and pieces that might be useful. The wall textures implement all wall-NAZI-motif combinations (ZZWOLF* only contains some of them). Revision summary : Added some fake-pickup keys and removed "Reserved for Butchery" limits (can now use ALL 3300..3399). Strife PWAD and recognise them by name as sounds. Additional Credits To : The Usual (iD, Gerkhin/CodeImp, Olivier Montanauy) Special Credit To : Laz Rocas. I didn't use any of his resources, but he deserves to be mentioned as one of the pioneers of Wolfenstein-in-DOOM. He led the way for many of us after Scott & Scott started the ball rolling. Reason for existence : These were originally part of the (at time of writing) unfinished WAD The Butchery, but were considered useful enough to release on their own. ============================================================================ * Change Log * 16-FEB-2006 Added some fake-pickup keys 16-FEB-2006 Removed "Reserved for Butchery" limits 10-MAR-2005 Improved Sewer Rat walking sequence 28-OCT-2004 Missing and incorrect credits fixed 28-OCT-2004 ANIMDEFS for switch texture SSW2SW?A 19-OCT-2004 Original release * Test Level * In a separate file BADTEST there is a small test level for MAP01 of DOOM2. * What is included * New levels : 0 Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No MAPINFO lump : No Demos : No Other : DECORATE, SNDINFO, ANIMDEFS Other files required : No * Play Information * Game : DOOM or DOOM2 (including Final Doom) Map # : None (should work on any) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Maybe? Difficulty Settings : N/A * Construction * Base : Various stuff (see credits) and many DeHackIngs Build Time : Five days including testing and feedback Editor(s) used : DoomBuilder, WinTex, DeHackEd, EditPlus2, PhotoStudio, ThumbsPlus Pro, Sound Recorder. Known Bugs : The attack of the Duke of Hell is a bit clumsy as A_ComboAttack cannot be used for him (due to the logic needed to replicate a cyberdemon attack). May Not Run With... : Anything other than ZDoom 2.0.63A+ * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse provided that you give the author access to a copy and give them the right to use parts of your work in future releases. You must also credit all contributors. Permissions have been obtained from original author for any of their resources modified or included in this file. You MAY (and are encouraged to) distribute THE BAD GUYS provided: (1) This entire collection of files is distributed UNMODIFIED, preferably in the original ZIP file in which it should have come. I have received permission from the original authors of any modified or included content in this file to allow further distribution. (2) The distribution is on a non-commercial basis; you may put THE BAD GUYS on FTP sites or CD or other media as part of a collection for which you are charging a fee as long as you understand that the fee is for the collecting and (if applicable) the media, *not* for THE BAD GUYS. (3) You accept that as with all free systems provided free of charge for like-minded people, THE BAD GUYS is NOT guaranteed to work completely or correctly although it is likely to do so; thus it is a condition of use that you accept that as with most such products, you use it at your own risk. THE BAD GUYS is **NOT** designed to be fault-tolerant! (4) Any legal disputes over THE BAD GUYS or any part of it, including these terms and conditions, shall be governed by the Laws of England; furthermore, you do not have permission to use THE BAD GUYS in any jurisdiction whose laws modify or limit these conditions unless you VOLUNTARILY accept these conditions as if under the Laws of England. * Acknowledgements * DOOM and DOOM2 are copyright of ID Software Other credits are listed in the "Menagerie" section * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames and mirrors * Menagerie * READ THE DECORATE AND SNDINFO LUMPS FOR FULL DETAILS; THIS IS ONLY A SUMMARY SS Guard Dog A pink Demon with a German Shepherd skin. Resource credit: ID, wolf3d & doom; Killough, Scott, ... SS Soldier A Zombieman with a German Army skin. Resource credit: ID, wolf3d & doom; Scott, ... SS Commando A Wolfenstein-SS NAZI, toughened up but mostly unchanged. Resource credit: ID, wolf3d & doom; Scott, ... SS Officer An even tougher version of the Wolfenstein-SS in a white uniform. Resource credit: ID, wolf3d & doom; Scott, ... Adolf Hitler Need you ask? He does an archvile attack when he says "SEIG HEIL!" Resource credit: ID, wolf3d & doom; Scott, ... Sewer Rat These vermin just love rotting flesh but love to bite humans. Resource credit: Daniel, neo_doom.wad Vampire Bat (Flying) Vampire Bat (Nesting) Vampire bats have no problem sucking your blood if they smell it. ------------------------------------------------------------------- The two bats are identical except for their default spawn heights. If you cannot specify a height (i.e., in DOOM format) or specify it as zero (HeXen format), the nesting variety will be spawned on the ground and the flying variety will be spawned at a random height. ------------------------------------------------------------------- Resource credit: Bostwick & Marshall, osiris.wad Butcher (Waiting) Butcher (Resting) Chainsaw-wielding superhuman troopers with much demon DNA implanted. -------------------------------------------------------------------- The two butchers are identical except for their default chainsaw states. The resting variety spawns with the chainsaw switched off and only switches it on once he sees his first target (though it remains on after that). The waiting variety is spawned with the chainsaw already running and immediately ready to attack any target. -------------------------------------------------------------------- Resource credit: King, pdoom2.wad, Nanami et al, humans.wad Gremlin Dirtier, tougher, dark imps who can throw mancubus-like fireballs. Resource credit: SkullTag, Nanami, darkimp.wad Corrupt FBI Agent Tough, hard-ass killers, these guys carry full-auto spider shotguns. Resource credit: Lightman, Sparky, avtvp.wad, duke.wad Squire of Hell Lord of Hell Marquis of Hell Earl of Hell Duke of Hell There are four Hell Nobles that are carefully designed to *replace* the standard Baron family in a logical sequence of power, plus another that is just a variation of one of them. The Duke is just an Earl with a Rocket attack like that of a CyberDemon. You should *not* use any of the vanilla Barons and Hell Knights together with these in the same WAD, nor should you use Earls and Dukes together. -------------------------------------------------------------------- Like Init Melee Pain Misl Misl Misl Power Health Damage Chance Dmge Speed Type --------------- ------ ------ ------ ------ ---- ----- ------ Squire of Hell Knight 500 6 80 8 8 Brown Lord of Hell [none] 1000 8 60 12 12 Blue Marquis of Hell Baron 2000 10 40 16 16 Green Earl of Hell Cyber 4000 12 20 20 20 Red Duke of Hell Cyber 4000 12 20 20 20 Rocket -------------------------------------------------------------------- Resource credit: ID, doom; Klem, cringe.wad Dead SS Guard Dog Dead SS Soldier Dead SS Commando Dead SS Officer Dead Adolf Hitler Dead Sewer Rat Dead Vampire Bat Dead Butcher Dead Gremlin Dead Corrupt FBI Agent Dead Squire of Hell Dead Lord of Hell Dead Marquis of Hell Dead Earl of Hell Dead Duke of Hell Decorations that are just dead versions of the monsters. Dead Chaingunner Dead Spectre Dead Hell Knight Dead Baron of Hell Dead Arachnotron Dead Revenant Dead Mancubus Dead Archvile Dead Cyberdemon Dead Spider Mastermind Dead Wolfenstein SS Dead Commander Keen (without rope) Decorations that are not implemented in DOOM or DOOM2. John Romero's head on a plate The SS were rather ticked off at their weak portrayal in DOOM2... Resource credit: ID, doom2 Hanging corpse (blocking,shootable) A shootable hanging corpse Resource credit: ID, doom2 Destroyed John Romero's head on a plate Destroyed hanging corpse Decorations that are just destroyed versions of these items. Mug of Nukage A mug of bubbling Nukage (uugh!) Resource credit: ID, doom2 Heart on a plate A heart on a plate Resource credit: ID, doom2 Skull in a pool of blood A skull in a pool of blood Resource credit: ID, doom2 Gold key card Gold skull key Green keycard Green skull key Black keycard Black skull key Mauve keycard Mauve skull key Some useful fake-pickups Remember they need a script to make them work! Resource credit: ID, doom2