WOLFENSTEIN 3-D KOSHER BY: PETER RINGERING (ringpe@wwc.edu) This archive contains a file that will make your Wolfenstein 3-D a more kosher game. Instead of shooting at people, you shoot at objects which, like the original guards, will shoot at you. (If they didn't shoot at you, then the game wouldn't be Wolfen- stein.) I also changed the skeletons, bones, and blood into objects. However, in order to keep the original "spirit" of the game, I left the Nazi symbolism. Another thing I couldn't change was Mr. Blazkowics's bloody face when he get's wounded. In short, I changed the game from an "R-rated" game into a "PG- rated" game. However, the incredible action is still intact. ------------ REQUIREMENTS ------------ Wolf 3-D 1.4 (SHAREWARE VERSION ONLY) 1 meg free on your hard drive after you install Wolf 3-D for the first time. ------------------------------ FILES INCLUDED IN THIS ARCHIVE ------------------------------ VSWAP.KOS README.DOC ------------ INSTALLATION ------------ To install Wolf 3-D Kosher, you will need to do the follow- ing simple steps: First, rename your original VSWAP.WL1 that's in your Wolf 3-D directory to VSWAP.ORG. Then copy the VSWAP.KOS to your Wolf 3-D directory as VSWAP.WL1 (ie: COPY VSWAP.KOS \[wolf3d dir]\ VSWAP.WL1) Then start up Wolf 3-D and enjoy the game. If you ever want to go back to the original Wolf 3-D charac- ters and objects, just rename VSWAP.WL1 to VSWAP.KOS. Then rename VSWAP.ORG to VSWAP.WL1. ------------------ ENIGMA'S NIGHTMARE ------------------ You can use this file with Enigma's Nightmare I, II, and III. However, you will not be able to use the special walls that come with Enigma's Nightmare. You will have to use the original Wolf 3-D walls. So, if you wish to use this with Enigma's Night- mare, do not install the special graphics. --------------------------------- CHANGES FROM THE ORIGINAL WOLF 3-D --------------------------------- The guards have been changed into "marbles". The original brown guards are now brown marbles and the original SS blue offi- cers are now blue marbles. The dogs are green marbles, and the big "boss" at the end is a gigantic blue marble. These marbles will shoot at you too, therefore, I recommend using the "God Mode" when you first play this version of the game. When you destroy a marble with your gun, the marble will fall apart and turn into a bunch of marble junk on the floor. When a blue marble is killed, it will turn into blue junk on the floor, when a brown marble is killed, it will turn into brown junk, and when a green marble is killed, it will turn into green junk. The blood that was on the purple wall was turned into tar and the hanging skeleton was changed into a hanging potted plant. (To add a natural touch.) I replaced the skeletons in the prison with smiley faces in the cells and most of the skeletons and piles of bones on the floor were changed into smiley faces. Beyond these changes, the game is the same. Have fun! ------- UPDATES ------- As soon as I improve on my computer artistic abilities, I'll be working on making the marbles "roll" better and look more like marbles. Then I'll upload updates. ------- CREDITS ------- Id Software Inc. for the best shareware game around (I think.) Bill Kirby for his editor program, Wolf Edit 1.4., which was my main tool for making Wolf 3-D Kosher OSCS Software Development Inc. for their excellent paint program, Neopaint, which was used to create the marbles. --------- DONATIONS --------- Please don't send any to me. Eventhough a lot of work went into it, I enjoyed making this. However, if you do feel "com- pelled" to make donations, send them to your local charity. I'm sure they need it a lot more than I do. --------------------- COMMENTS OR QUESTIONS --------------------- Please direct all questions and comments to me (Peter Ringering) at: ringpe@wwc.edu (Internet) Sub Driver #137 @1503015 (VirtualNET) Peter Ringering 1:3407/201 (FidoNET) or through snail mail at: Peter Ringering 210 Sittner Hall College Place, WA 99324