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CHAPTER [1]: Introduction

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*1-1*: A word from Hank Leukart

===============================
Happy DOOM Birthday!

It's not often that someone can ask me, "What were you doing at this very moment, one year ago?" and I would be able to answer. Today, December 10th, 1994, is one of those rare occasions in which I know exactly.

Actually, I'm sure if I asked about half the readers of this FAQ, they would be able to give me details about their activities too. Most of us were sitting on Internet (or using every free moment to log on) waiting for DOOM to be released. I remember staying up most of the night, disappointed when it wasn't release by 8am EST. I waited, waited, and waited, until finally everyone located it on "ftp.uwp.edu" all at the same time. Wow! All the die-hard-DOOM-fans-to-be let out a sigh of release as the suspense was lifted.

In retrospect, it has been an incredible experience. After 11 revisions and thousands of pieces of E-mail, I'm still alive and sane! DOOM has taken up a large portion of my life (it's so addictive) and now, here I am, one year, later.

I hope everyone enjoys this "Anniversary Edition" of the "Official" DOOM FAQ v6.666. It contains DOOM I and DOOM II information, the latest on DOOM ports, and all the coolest add-on utilities.

Now, I have a feeling it's going to all start over again with Quake! Watch for the game in late 1995 from id. Although this may or may not be last "Official" DOOM FAQ, it will definitely be awhile until the next revision--this covers just about everything.

Above all, "Keep on DOOMing!"

-Hank Leukart

[1-2]: About the "Official" DOOM FAQ

====================================
Welcome to the post-release v5.7 of the "Official" DOOM FAQ. What does that mean? Post-release is after the game is released, version 5.7 is a minor revision written after 5.6, "Official" means absolutely nothing, DOOM is the name of the game, and FAQs are [F]requently [A]sked [Q]uestions.

Here's how revision classification works. If a new version of the FAQ only has a small amount of information changed or added, the version number is increased by 0.1. This is called a "minor revision." If a new version of the FAQ has a substantial amount of new information changed or added, the version number is increased by 0.5. This is called a "standard revision." If a new version of the FAQ has a huge amount of added or changed information, major parts of the FAQ are rearranged, or major parts of the FAQ are rewritten, then the version number is increased by 1.0. This is called a "major revision."

You may be wondering why chapter numbers are enclosed in either []'s, ()'s, or **'s. The definition of these is as follows:

[1-2-1]: About the "Official" DOOM ASCII Logo

=============================================
Thanks to Frans P. de Vries (fpdevries@hgl.signaal.nl), an incredible ASCII DOOM logo was added to the beginning of the document in v5.5 of the FAQ.

Please keep in mind that, as is rest of this document, the logo is copyrighted. This FAQ may not be split into parts and distributed. Therefore, the logo may not be used independently from the "Official" DOOM FAQ in any other documents apart from the "Official" DOOM FAQ, the Unofficial DOOM Specs, and DOOM iNsAnItY.

Thank you for respecting U.S. copyright laws.

[1-3]: Getting the "Official" DOOM FAQ

======================================
I am sorry to announce that my DOOM Mailing List has been cancelled, due to numerous problems. Anyone who has had a subscription to the list in the past will no longer receive updates, and no new subscriptions are permitted. There is a new mailing list, however. See Chapter [1-5] for more information.

The "Official" DOOM FAQ can still be requested from me, however. My Internet E-mail address is "ap641@cleveland.freenet.edu." Please make the subject of your E-mail "DOOM FAQ Request."

The "Official" DOOM FAQ is posted every two weeks (or earlier if a new version is released) on the following Usenet groups.

The "Subject:" line of the post will be "'Official' DOOM FAQ v??.??" where "??.??" is the version number of the FAQ.

New releases of the "Official" DOOM FAQ are uploaded to the following Internet FTP sites.

        (1) ftp.uwp.edu              IN /pub/incoming/id
                                     IN /pub/msdos/games/id/home-brew/doom
        (2) infant2.sphs.indiana.edu IN /pub/doom/incoming
                                     IN /pub/doom/text
        (3) wuarchive.wustl.edu      IN /pub/MSDOS_UPLOADS/games/doomstuff
The file name of the upload will be "doom??.faq" where "??" is the version number of the FAQ. This filename is for FTP sites only. BBS filenames are below.

New releases of the "Official" DOOM FAQ are uploaded to Software Creations BBS (and other BBSes) under the file name "dmfaq??.zip" where "??" is the version number of the FAQ.

Software Creations BBS:

ATTENTION: ALL BBSes, Compuserve, America Online, GEnie, and all other information services. PLEASE conform to the naming standard of the "Official" DOOM FAQ when placing this file on your system. The file name should be "dmfaq??.zip" where the "??" is the version number of the FAQ or "dmfaq??.txt" if the FAQ is a text file instead of PKZIPped.

[1-4]: Adding to the FAQ

========================
If you want something added to the FAQ, please send E-mail to "ap641@cleveland.freenet.edu" (no quotes), explaining what your addition is. It will be reviewed, and if accepted, added to the next FAQ version. In the E-mail, please supply your name and E-mail address.

Please note that all submissions to the FAQ become the property of the author (Hank Leukart) and that they may or may not be acknowleged. By submitting to the FAQ, you grant permission for use of your submission in any future publications of the FAQ in any media. The author reserves the right to omit information from a submission or delete the submission entirely.

(1-5): The DOOM Mailing List

============================
The DOOM Mailing List is run by an automatic server. To subscribe, send mail to "listserv@cedar.univie.ac.at" with "sub DOOML " IN THE BODY of the message. DO NOT put a subject on this message. To post to the mailing list, send mail to "DOOML@cedar.univie.ac.at". If you are having trouble using this, send mail to "listserv@cedar.univie.ac.at" with the word "HELP" IN THE BODY of the message. Again, put no subject on the message. If you are having problems with the server, mail "savage@cedar.univie.ac.at" with your problem.

*1-6*: Acknowledgments

======================
I'd like to thank id Software for creating such a GREAT game! It definitely exceeds expectations. I'd also like to thank them for helping me out, and getting involved with on-line users. I'd like to thank the following on-line users for the following reasons:

ID SOFTWARE IN ALPHABETICAL ORDER:

John Romero (help@idsoftware.com)
What a guy! He's been putting up with my infinite cross-examinations for six months now, and he still hasn't killed me! He also read through the ENTIRE FAQ to give me a list of corrections for this release. A BIG thanks, John! (oh yeah, he also programmed that game -- what was it called?! :))

David Taylor (help@idsoftware.com)
Three cheers for David Taylor! His once-in-a-while "idNews" Usenet postings always seem to cut down the amount of E-mail I get for a few hours. He also, has put up with me, and answered numerous questions.

Jay Wilbur (help@idsoftware.com)
You've got to admire this guy. He puts his life and his family's life on the line everytime he posts a release date (or "within two weeks") on Usenet. He's a great CEO, a great net representative, and handled the small island travel arrangements at a time in which we thought we might be pummeled. :)

And to everyone else at id Software, thanks for a great game!

ALPHABETICAL ORDER:

Christoph Anderson (psycho@asl.uni-bielefeld.de) - Enemy count info
Marco Arriaga (marco@fidev.pwcm.com) - Novell Netware Lite information
Barry Bloom (barry@noc.unt.edu) - Modem Initialization Strings
Steve Bonds (sbonds@jarthur.claremont.edu) - IPX FAQ information
Vesselin Bontchev (bontchev@fbihh.informatik.uni-hamburg.de) - Major help on grammatic and other problems
Larry J. Brackney (brackney@ecn.purdue.edu) - Jaguar Specs
Scott Browser (browersr@cnsvax.uwec.edu) - Information on SMARTDRV
Jason Brunette (stimpy2129@aol.com) - Command line parameters
Kevin Burfitt (zaph@torps.apana.org.au) - Command line parameters
Tom Cannon (inkblot@leland.stanford.edu) - Location of the chain saw
TC Cheng (tc@po.EECS.Berkeley.edu) - PAS information
David Datta (datta.cs.uwp.edu) - Copyright notice/DOOM distribution
Seth Delackner (dax@crl.com) - Command line parameters
Vinc Duran (vincd@ile.com) - ATI Stereo F/X information
Joakim Erdfelt (joakim.erdfelt@swsbbs.com) - Great DOOM Utilities, and help with the FAQ
John Van Essen (vanes002@maroon.tc.umn.edu) - DOOM Mini FAQ
Paul Falstad (pf@z-code.z-code.com) - HUGE amount of secret info (big thanks!)
Matt Fell (matt.burnett@acebbs.com) - DOOM Spec writer
David Few (dfew@cix.compulink.co.uk) - OS/2 settings info
Mark Harrop (harrop@telecom.jorn.gov.au) - Information classification
Jarkko Tapio Heinonen (jtheinon@cc.helsinki.fi) - Small grammar help
Fred Homewood (fred@meiko.com) - Novell Network Lite info
John Iodice (jiodice@telesciences.com) - HUGE grammatic fixes list
John Thomas Lemke (jtl10@ciao.cc.columbia.edu) - Frames per second info
Henry Liang (liangh@eniac.seas.upenn.edu) - IHHD information
Ian CR Mapleson (mapleson@cee.hw.ac.uk) - PS/2 Mouse information
Samer Meshreki (meshreki@udel.edu) - Gravis UltraSound information
Christian Metcalfe (uk05624@mik.uky.edu) - Weapon shot conversions
Michael Millard (michael.millard@swcbbs.com) - Making sure the FAQ got finished :)
Neal Miller (millen3@rpi.edu) - For putting up with my seemingly inability to get his add-on software in correctly :)
"Minstrel" (minstrel@u.washington.edu) - IPX Network info
"Motop" (ekschult@vela.acs.oakland.edu) - Network card supply
Tom Neff (tneff@panix.com) - DOOM Design FAQ, monster information
Joe Pantuso (73633.2517) - Miscellaneous info, putting up with my seemingly inability to get the RGD Editor entry correct :)
Elias Papavassilopoulos (ep104@cus.cam.ac.uk) - Cheat codes and parameters
Walter Pullen (cruiser1@stein.uwashington.edu) - INCREDIBLE amount of secret info and saving me at the last second from definite DOOM :)
Charlie Ray (exuchar@exu.ericsson.se) - DOOM: Opening a door to hell
Tobey Reed (treed@world.std.com) - DOOM v1.2 information
Owen Salava (osalava@vaxsrv2.royalroads.ca) - Keeping my nose to the grind- stone and making sure my mailbox is filled <g>
Joost Schuur (zxmsu01@studserv.zdv.uni-tuebingen.de) - Miscellaneous info
Stanley Stasiak (stasiak@tartarus.uwa.edu.au) - Motion sickness/secrets
Wouter Slegers (wsbusr3@urc.tue.nl) - DOOM Secrets FAQ information
Stephen Sprunk (ssprunk@nox.cs.du.edu) - Modem information
Stephen Stibler (stibler@watson.ibm.com) - Two button mouse information
Ajaipal S. Tanwar (tanwar@utxvms.cc.utexas.edu) - Secret level information
Aaron Fredrick Tiensivu (tiensivu@student.msu.edu) - Command line parameters
Frans P. de Vries (fpdevries@hgl.signaal.nl) - The cool ASCII DOOM logo, lots of grammatic help, and never ending FAQ attention
"Zhar" (cerberus@hade.eqinox.gen.nz) - Fixing the "*" search method

Forgive me if I am missing anyone, so many people have helped me!

#- THANK YOU! -# If, for some reason, I did miss you, PLEASE send me E-mail Finally, I'd like to thank everyone who reads this FAQ, you are what the FAQ is for!

[1-7]: Accurate Information

===========================
An attempt has been made to make the information in this FAQ as accurate as possible. Unfortunately, due to the fact that the game was recently released, and updates, add-ons, and new information are being worked on each second, it's hard to keep up. I had to stop myself from adding to the FAQ, because if I didn't it would have never been released! The original press release dated from January 1993 listed a few things that didn't go in the final game. Some of those things were impossible to do after rewriting the 3-D engine 4 times over (for speed and size); other things just made no sense with the rest of the design. Trust id Software. They know what they are doing. DOOM is one great game!
+This HTML version of the FAQ is maintained by TJ@hmc.edu and brought to you by The DOOMWeb.

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